Showing posts with label the witcher. Show all posts
Showing posts with label the witcher. Show all posts

Thursday, July 24, 2014

The Three States of the Video Game Protagonist

Welcome back everyone! Sorry about the lack of a post last week. I had this particular one all finished and then the file got corrupted. It's a damn shame but no worries, I've brought the post back for you!


So I've started playing the absolutely lovely Dragon Age: Origins again. I lost all of my previous save files and now need to ensure that I can adequately construct the world I want in Dragon Age: Inquisition. But as I've been playing through this and looking back on The Witcher, Dark Souls, Tales of Xillia, etc. I've started to think more and more about the general outline of the video game protagonist. And I've put this little article together about what I believe the three most commonly presented forms of the protagonist are. It's not just how the character is presented but also how the player is expected to interact with the world and deal with the obstacles in their way that influenced these categories. So, let's jump right in.

The Player as the Protagonist


Found in: Dragon Age: Origins, Fallout, The Elder Scrolls, Dark Souls, Knights of the Old Republic

This seems to be one of the most common trends from the last console generation. The player is given a protagonist to mold and construct as they see fit. They create their character's appearance, fighting style, voice package, etc. and are sent off on a grand adventure. Over the course of the adventure there are events that are out of the player's control yet they are given plenty of reign to act as they see fit. Maybe the player can kill NPCs and lock out certain parts of the game as a result. Maybe certain options are only available if the player has met certain requirements with how they built their character. Usually this protagonist is not actually referred to by name or referred to by a nickname. And the character is generally silent. This way generally allows the player to have greater influence on the story. But in many of these games the story has a high chance of suffering as a result. Making all of those branching pathways is time consuming and in order to allow that freedom there are times where the story can't be very tightly written. If someone is looking for freedom with little to no restrictions this will likely be their favorite option for a protagonist.

The Player Influences the Protagonist


Found in: The Witcher, Dragon Age 2,Mass Effect, Deus Ex: Human Revolution, The Walking Dead

A trend that has been emerging in games is the offering of limited choice to the player. The player is given a set protagonist with their own goals, dreams and motivations and the player gets to decide exactly how they will achieve those goals. Much of the story will likely be set in stone with a few areas here or there where the player can influence the outcome. The player will have some input regarding the players actions and interactions with the world but if the protagonist wouldn't do something, say slaughter a bunch of helpless villagers for example, then the player will be unable to carry out that action. Certain areas and options in the game may also be locked based on the player's actions, just like in the previous choice. This option tends to allow for a tighter story but less freedom. Players that are looking for a good balance of the two will likely favor this option.

The Protagonist Leads the Player


Found in: Tales of Vesperia, The Final Fantasy Series, Tomb Raider, Batman: Arkham Asylum, Metal Gear Solid

Called the "Linear Option" by some in this type of game there is no way for the player to influence the story or the attitude of their character. The protagonist is a fixed person with their own motivations and goals and the player has no input on what those are. The challenges that stand in the player's way will be solely gameplay related: combat, puzzle solving, etc. The story in this type of setup is fixed and its outcomes cannot be changed. There is little to no freedom in this kind of game but it tends to offer players the tightest and most well-written story telling experience. Players that don't care about having an impact on the story and simply want to sit down to a solid narrative and good gameplay will likely favor this option.

When it comes down to it I really don't have a preference. Each option has its pros and cons and can influence the gameplay and narrative in plenty of unique and interesting ways. But what do you guys think? Is there a certain style of protagonist that you find that you favor? How important is choice to you in a video game? Let me know in the comments and I'll see you next time.

Wednesday, June 11, 2014

An E3 of Surprises! The Good and the Bad

Well guys E3 was this week and what an event it was. I'm sure a lot of you out there sat glued to either your monitors or your television screens just waiting to see all of the great stuff that's coming our way. I'm here this week to talk about what my highlights for E3 were this year. I'll simply divide this list into two sections: the good and the bad.

The Good!

Nintendo's Conference!

Nintendo absolutely stole the show for me this year. Where I once thought the Wii U was simply going to be the mistake of the Wii repeated I now see a console definitely worth purchasing with just the library shown at E3. An open world Zelda? That's a definite buy. Xenoblade Chronicles? Perfect. This'll give me an excuse to pick up the first game and finally give it a go as well as give me annother awesome title to play. Mario Party 8 stealth reveal? Awesome. Bayonetta 2 with the first game included? Yes. Splatoon? Looks like not only a ton of fun but an interesting twist on a genre we see entirely too often! Project Guard? I really hope that hits the eShop. And of course we can't forget Smash Bros. with the new character reveals easily being not only some of the best ones mechanically but some of the most surprising ones as well. Nintendo's not letting their system go down without a fight and if this E3 is any indication it's clear that old Ninty is gonna definitely be going places.

Final Fantasy Type-0 HD Edition

This game came out only in Japan to rave reviews. Japanese gamers and importers alike were heralding it as the best Final Fantasy title since FF7. So it's understandable that when Square Enix announced that there were no plans to bring it over to America on the then dying PSP system fans were obviously a little disappointed. But this year Square surprised everyone by announcing that the game would not only be coming to America but that it would be on the PS4 and Xbox One in full HD. Square Enix has really started listening to its fans in the past few years and that's amazing compared to their past attitude. Now the West gets another great RPG to play.

(Most of) Sony's Press Conference

Some solid stuff came out of Sony's press conference. There were quite a few multiplats shown but the exclusives came out in force. The Order is looking phenomenal. It really seems like lighting is going to play a huge role in the game. That'll set up for not only some good ambient scares but some interesting encounters. And the shooting looks solid as well. Some neat DLC for inFamous got teased. We got LittleBigPlanet 3 which cannot come soon enough. Abzu looked really cool and we got the predictable announcement from Uncharted. There were hiccups (which I'll get to in The Bad) but overall Sony had a really solid showing. What looks especially good is a certain other PS4 exclusive......

Bloodborne

The new game from Dark Souls mastermind Hidetaka Miyazaki looks mighty fine. We only got a CGI trailer at the Sony press conference but there's been tons of hubbub about the playable demo on the show floor. What we know so far is that the solid mechanics of Dark Souls are indeed returning. It's unknown as to how "hardcore" Bloodborne will be but what we've seen of the gameplay is pretty polished. The world seems dark and eerie with most of the unease coming from the way the world is designed itself rather than silly things like jump scares. We've also been told that lightning plays a very important role. The undead infested streets are very dimply lit but it's also been revealed that most explorable houses in the game are entirely devoid of light. Players will have to light their own path which not only helps them but also makes them a target for the mindless undead. It seems like players will have to be prepared for any sort of encounter. As for the rumors that this might actually be a Solomon Kane video game....well we'll just have to wait and see.

Sunset Overdrive

The show stealer at Microsoft's press conference was obvious. Sunset overdrive looks quirky, fun and like a truly unique take on the third person shooter. The punk rock influences in the game are obvious and everything from the rockin' soundtrack to the unique art style to the gameplay that has players wall running, grinding on rails and bouncing off trampolines to destroy monsters created by an infected energy drink it's clear that Sunset Overdrive is gonna be a wild ride.

Assassin's Creed Unity Really Looks Good.....and Really Looks Next-Gen

Black Flag was an awesome game and a great way to kick off the next-gen of Assassin's Creed but it was still held back by the fact that it was also on last-gen consoles. Unity doesn't have that constraint and man does it show. Large crowds, fully rendered indoor environments, tight animations for the wall running.... This title looks absolutely visually stunning.  The four player gameplay and the fact that it's set in the time period I've wanted AC to be in since the beginning helps but I'll definitely be picking up Unity after Ubisoft's reveal.

The Witcher 3: The Wild Hunt

Microsoft's demo of this game was absolutely awesome. Not only did it reaffirm fans that this is the Witcher that they know and love but they also showed newcomers to the series that the title has been streamlined and is all around more user friendly. Geralt's chase of the gryphon really showed the vast world that CD Projekt Red has intended rather well not only mechanically but visually as well. It's clear that fans will not be disappointed when it finally drops next year.

The Bad

EA Sure Showed A Lot of Sports

There are many EA games that people are excited about. They got some screen time early in the show but a huge chunk of it was a bore. Why was that? Sports. Now I understand that sports games have a market but it's always been the weakest part of the EA conference and in past years they have kept it there rather well. But this segment was noticeably longer than any other year. I wondered why that could be and a cursory TV Guide search revealed it: EA's presentation was aired on Spike TV (Television for Manly Men.) Now I get what you're trying to do here EA but I can guarantee that the audience of Spike TV is probably going to think that things like Mass Effect and Dragon Age are at least a little cool. You could've shown us more than you did. Which brings me to another thing.

We Saw Dragon Age Inquisition.....But Only Sort Of

DA: I did have presence at the EA conference but it was nothing to call home about. It was mainly a bunch of trailers with no actual demo. Now we have seen footage of the game and it looked pretty good for an alpha. But the EA press event was very sparse for a game that should be dropping in only a few months. If you want people to be hyped for a game you not only should show them pretty cutscenes but show them gameplay as well. Here's hoping DA: I is still as good as I want it to be.

The Part of Sony's Conference That Wasn't About Games

I expected a lot of games at Sony's conference. I got quite a few I was interested in but then there was that weird part of the conference. You know, that part where they started talking about YouTube and movies and TV. Now some of the TV stuff like the announcement about Powers was cool but c'mon Sony. This is a gaming convention. You made fun of Microsoft for pulling this stunt with the Xbox One reveal a while back and yet you fell into the same trap. How silly. Quite a few people fell asleep at this point, which only hurt them in the long run.

Nothing About The Last Guardian

I'M SO MAD

So guys what did you think of E3? What were some of your favorite moments? Do those of you that have a next gen system feel confident about your purchase. And for those of you that don't have you been swayed one way or the other? Let me know in the comments and I'll see you next time.

Sunday, April 20, 2014

The Witcher: Video Game Storytelling At Its Finest



The Witcher series has managed to garner almost universal praise from the gaming community. Developer CD Projekt Red has managed to not only entertain but to completely immerse so many people in the world of Geralt of Rivia. This is in no small part to the incredibly strong source material but that’s only part of the overall picture. What is it about The Witcher’s story and the game’s construction that has managed to successfully bring so many into the fold?
The answer is all in the way the developers have laid the story out. They were not simply seeking to adapt a book. Using the source material as a springboard they have managed to build a story that anyone can easily jump into and be completely entertained no matter where they start.
Looking at some other games with sequels such as Mass Effect, Assassin’s Creed and certain Final Fantasy titles we start to notice a trend. Yes, the stories themselves are all pretty enjoyable on their own. But we run into a little bit of a snag. The stories themselves aren’t as enjoyable as if you had been a long time fan. These stories require continuity and fan investment incredibly heavily. Garrus is a very interesting character but if you have not played the previous two Mass Effect games the way he has grown throughout the series will not resonate with you which is one of the major strengths of how he was written nor will you as a player really understand the entirety of the Commander’s struggle. Desmond Miles is interesting but unless you’ve been playing since the first Assassin’s Creed most of his importance would be lost as well as the severity of the battles against Abstergo. Cecil is really strong and magnificent in Final Fantasy IV: The After Years but there’s no real appreciation for him or that world if you haven’t played the original.
The Witcher really does not have this problem. And due in no small part to how the game and its story are constructed. Anybody can simply jump in to The Witcher 2 and find that they enjoy it. I did so myself. But why is this?
Looking at The Witcher 2 it’s apparent that it is divided into three acts. While we do have the overarching threat of The Kingslayer touched upon in every single act that is but a small part in each act’s enjoyment. Every single act of The Witcher 2 is constructed as its own standalone story. One can play through but a single act and play through a very well written tale from beginning to middle to end. Each act has its own finality. Each act seems as though it could’ve been its own short, standalone title.
For example let’s look at Act I in the town of Flotsam. Throughout the whole act you are treated to what is pretty much a story about the town. It’s just a simple story following the “Stranger Comes to Town” formula that so many pieces of fiction utilize. And it executes it incredibly well. While you personally don’t find much on the overarching issues with The Kingslayer (as that is saved for Act III) you are treated to an interesting story about a town and its problems. There’s an oppressive regime that runs the town, Iorveth’s Robin-Hood esque band of Scoia’tel attacking merchants this way and that and plenty of other little problems that a town would suffer from in Geralt’s world all leading up to a climactic final battle with the imposing creature known as the Kayran. It’s a tight, well written story that feels as though it could simply be its own game. And each other act is stand alone as well, but I won’t mention them to avoid going into spoiler territory.
But this is not just limited to the acts. Even the sidequests within the acts all manage to follow this really tight storytelling. Once a sidequest is finished there’s always that satisfaction that a story has ended. There’s never really those slight feelings of “what if” going through the player’s head.
There are indeed memorable characters from other games that make appearances like the titles I’ve mentioned above. That part is true. But prior knowledge of them is not what primarily heightens the enjoyment of the game. The Witcher is not a story about a band of characters. The Witcher is a story about one character, Geralt, and the world he inhabits. It is a story about towns in trouble, monsters to be slain and bandits to be found and how one man, how you, choose to tackle those problems. The story is one that really lives in the moment. it doesn’t need you to know hundreds of different things to establish and interesting tale. The tales themselves are written as stand-alone. They’re interesting without any other input. And that everyone, is why The Witcher makes the case for quality game storytelling.