I've played plenty of online titles with my two mainstays right now being Final Fantasy XIV: A Realm Reborn and League of Legends. The first game is one I continue playing and enjoy a lot. League is another story however. A big part of they I continue playing Final Fantasy as well as why I've stopped playing League stems from the community.
Here's Costello. He's a Monk on the Brynhildr server. Still not perfect until I become a giant green Roegadyn though.........
I've talked a lot about Final Fantasy XIV. But one of the main reason I've stuck around is because my friends and the community are just great. Things have gotten a little worse with the launch of the PS4 version (more tanks dropping out of dungeons, I actually run into random people insulting me, etc.) but for the most part everything is still great. My guildmates, who consist of both real life friends and people I have met over the game, are all very friendly, helpful and just generally fun to be around. The interactions I have with them are a integral part of the gameplay experience. When the player encounters people that are generally rude, unhelpful and just plain terrible to be around their gameplay experience is usually not as enjoyable because odds are that this person was encountered to help them finish content and they are making tackling that challenge more frustrating than it should be. In games that are single-player this is no issue but when surmounting a challenge is so heavily dependent on everyone working together it's truly best if all of the players can get along.
Plus friends make enjoyable things like Ghost Beach Parties happen. If you can't see the enjoyment to be found in a Ghost Beach Party then we're probably not friends. Credit to my friend Pumpkin Spice for this picture by the way.
Now let's look at the game that I have stopped playing and that I'm really not sure I'll ever open again without a friend asking me to.
League of Legends on its own is honestly a pretty enjoyable game. I came from DOTA back on Warcraft III and it was pretty easy for me to hop in. The champions are pretty unique and most of them are fun to play. The graphics are pretty good, music is good, and the gameplay on its own is pretty awesome. But the defining factor that is keeping me from returning of my own volition is the community.
You cannot expect to enter a League of Legends game without someone getting angry and taking it out on the team. You cannot expect to enter a League of Legends game and not see one player insulting another. You cannot enter a League of Legends game and honestly expect at least half of your team to be people you would ever consider playing with again. This is League's main issue.
League is a pretty enjoyable game on its own merits or with your friends. But the second internet anonymity is introduced that all goes downhill really quick. League is a competitive environment. one team must win. One team must lose. And it is something about this environment that tends to bring out the worst in people. Losing can lead to frustration. But so many people on league take it to new heights that it is almost unreal. And this hyper-competitive nature is leading to an incredibly toxic environment. I have tried many different ways to facilitate a better environment for my teammates personally.
This includes, but is not limited to:
- Giving a fellow player advice when they are doing poorly
- Not intentionally attempting to antagonize the other team
- Not intentionally attempting to antagonize my fellow teammates
- Always trying to have a positive attitude
- Always trying to be the one who facilitates teamwork between my teammates
Unfortunately, most of the time none of this works. A player may spurn the advice and see it as someone talking down to them. A player may be antagonistic anyways and catch one of your teammates in his attempt to make them angry. A player may just feel so badly about their performance that there is no way to bring them out of their funk regardless of how hard you try. The list goes on. Riot has tried many ways to facilitate better player interaction such as using a system to punish/ban toxic players and an honor system to help reward players that aren't hurting the community. These are nice attempts but unless every player makes a conscious effort to do so it's not actually going to work.
But why the difference? From what I can surmise there is a big distinguishing factor between Final Fantasy and League. Final Fantasy is for the most part a cooperative game while League is a competitive one. It may be that the competitive nature of League simply ends up frustrating players more than Final Fantasy when a fail state is reached because they know they haven't lost to a computer, they've lost to another person. This fact that another person has bested them tends to get under a lot of people's skin.
So what do you guys think? Is the competitive nature the cause of the communities of these games being like night and day? Or is it something else? Let me know in the comments and I'll see you all next week.
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